Players must choose planets to mine for Alpha Matter, which is accomplished by building an Alpha Base on the planet’s surface. Each planet has unique features that dictates what planetary Structs can be built on it, and what Fleet units can be deployed on it.
https://lh6.googleusercontent.com/XeOHrQNM6dSDugWRN4ujboa2mpf3Wqy2B660Kg_0GuU8yoPkTTm3WUyooVIljktAVEwx9my5ButHthwJHWcsiWf3j2qyJFjCgULpygKQwqPZzOLz35-ssLyHgysh7xKrFalQHQIRqrPDeDk5aQ
- Planets have different combinations of available ambits (Water, Land, Sky, Space).
- Each ambit can have slots in which planetary structs can be built.
- Players can only build and use structs in the ambits that they have, though those structs can be designed to target other ambits.
- Planets have a Planetary Defence Hash.
- Enemy players must solve your planet’s Planetary Defence Hash before they can steal your mined Alpha Matter Ore on the planet.
- There are structs that you can build to increase the difficulty of your Planetary Defence Hash. However, if your planetary defence structs are destroyed, the hash difficulty is decreased.
Planet Cards
Completed planets are added to the player’s inventory of Planet Cards, representing each world controlled by the player. Each Planet Card is also an important resource that grants specific buffs or abilities.
https://lh6.googleusercontent.com/qZhYd0xzk5u_AVy-dVueRQqY1vaDeYL9QcnwV-iEAGMygMFYe0oVDSyURoY7_TyJkNBO1IEQDLDg2s3PGGpB5HcrCw_71TyoQJ2tAp3ZhiA0c1VHknqq7DxYCF-sfTp5rlsAO2dF74emD96IuA
- When all of the Alpha Matter on a planet has been fully mined and refined that planet is considered completed and gets minted as a Planet Card.
- Planet Cards provide different buffs, some have effects that are struct specific while others apply to the player’s whole army.
- There are two classes of Planet Cards, one Planet Equippable and the other is Struct Equippable.
- At the beginning of each new planet, players will get to choose a max of 3-to-5 Planet Equippable Planet Cards to equip to their planet from their collection of Planet Cards.
- Each Struct will also be able to equip a single Struct Equippable Planet Card.
- Each Planet Card will require a certain amount of watts per hour to keep it equipped and active.
- Planet Cards have various cool down periods that are triggered by certain events such as:
- a planet being completed;
- an equipped card being unequipped;
- a struct with an equipped card being destroyed; or
- a planet card action or ability being used.
- For Planet Equippable cards, two of the same card cannot be equipped at the same time.
- All Planet Cards have an equipping cool down period of 2 planetary completions.
- See list of planet cards in the Gameplay Appendix
Planetary Traits
As you’d expect in the universe, planets are in abundance in all different forms and fruitfulness. Each player only has one planet at a time, choose your next dwelling carefully to optimize for the planetary reward, resources, or pure style, you’re looking for.
Explore the cosmos for all there is to see, with countless unique combinations and limitless colour stylings the universe will not be a simple conquest.
Name
The universe is as old as time and naturally planets have names following them from civilizations past and present.
Colour Palette
The combination of colours that will make up the landscape.